Nba Live 16
| NBA Live 16 | |
|---|---|
| Developer(s) | EA Tiburon |
| Publisher(s) | EA Sports |
| Series | NBA Live |
| Platform(s) | PlayStation 4 Xbox One |
| Release |
|
| Genre(s) | Sports |
| Mode(s) | Single-player, multiplayer |
NBA Live 16 is a basketballsimulation video game developed by EA Tiburon and published by EA Sports. It was released for the PlayStation 4 and Xbox One on September 29, 2015 in North America, simultaneously with 2K Sports' NBA 2K16, and on October 1, 2015 worldwide. NBA Live 16 features Russell Westbrook of the Oklahoma City Thunder as its cover athlete, and is the 20th installment of the NBA Live series. The following year, EA did not release a new installment in the series, instead resuming it in 2017 with NBA Live 18. That said, they did release a mobile version of NBA Live 16 in-between, beating NBA 2K to the mobile market.[1]

Nba Live 16 Ps4
NBA Live 16 PS4 PSN user rating: 69.5% (votes: 32) Total player count 440,000. As of 19 November 2020. New players +700. 19 Oct – 19 Nov. Returning players 600.
- Please watch: 'Madden 17 Baltimore Ravens Franchise Mode: Playoff Spot On The Line! Ep 23 PS4' https://www.youtube.com/watch?v=KJ-Dhn0FkbE-NBA.
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- NBA Live 16 is a basketball simulation video game developed by EA Tiburon and published by EA Sports.It was released for the PlayStation 4 and Xbox One on September 29, 2015 in North America, simultaneously with 2K Sports' NBA 2K16, and on October 1, 2015 worldwide.
Development[edit]
This game has improved defense and offense play, passing play, shooting play, dribbling play, and more animations for NBA Live 16. The game has also introduced Freestyle Control and Movement with improved visuals. This game mode allows players to play basketball life on the court and off the court with more clothes and a new Game Face app for iOS devices with App Store and Android Devices with Google Play.[2]
Live Run, a 5v5 online multiplayer mode, returned for the first time since NBA Live 10, while the game also introduced a new cooperative mode, Summer Circuit. Both modes are set in outdoor and indoor venues across various real-life cities such as Venice Beach, Brooklyn and Seattle.[3] EA Sports describes their new league vs. league tournaments stating, 'Work as a team and score as many points as possible to earn a win. Each member in the tournament will get to play 3 quarters. Select an opponent to play and score as many points as possible while playing good defense.' [4] Other game modes include Rising Star which is where you create a player and work your way up to stardom in the NBA, the way you can level up is by using Experience Points which is what you earn after playing NBA games and in Pro-Am games.[5]
Reception[edit]
| Aggregator | Score |
|---|---|
| Metacritic | (PS4) 59/100[6] (XOne) 60/100[7] |
| Publication | Score |
|---|---|
| EGM | 6.5/10[8] |
| Game Informer | 6.5/10[9] |
| IGN | 6.0/10[10] |
NBA Live 16 received generally mixed reviews, according to Metacritic. Critics highlighted the improvements in game modes and overall quality of picture, but the most common complaints were associated with lag.[11]IGN gave the game 6.0, as they were completely dissatisfied with the gameplay of NBA Live 16, stating 'flashy presentation and interesting new game modes can only go as far as the stiff and laggy gameplay will take it.'[10] They also stated that the game has very clumsy controls that can only go so far within this game.[5] Bleacher Report gave a rating of a 7.4, giving more positive statements than negative ones as they said, 'at its best, NBA Live 16 flows incredibly well with smooth back-and-forth action at venues spanning the globe and most times details look great in the process'.[12] EGMNOW gave the game a 6.5, the game gave them mixed feelings as they state, 'NBA Live 16 takes a small baby step forward with the franchise, but there are still core gameplay elements that need to be smoothed out before it can be a championship caliber game'.[13]
References[edit]
- ^'NBA Live finally beats NBA 2K… Kind of'. ClutchPoints. 2016-07-08.
- ^'In NBA Live 16 taking face on FreeStyle Control and Movement'. 2015-07-17.
- ^'Rise Together with NBA LIVE 16 Summer Circuit'. 2015-08-13.
- ^'NBA LIVE Mobile Update Dev Diary - December 2016'. EA SPORTS. 2016-12-06. Retrieved 2018-02-28.
- ^ abNBA Live 16 Review - IGN, retrieved 2019-07-23
- ^'NBA Live 16 – PlayStation 4'. Metacritic. Retrieved August 17, 2017.
- ^'NBA Live 16 – Xbox One'. Metacritic. Retrieved August 17, 2017.
- ^http://www.egmnow.com/articles/reviews/nba-live-16-review/
- ^'NBA Live 16 Review – Another Year in the D-League'.
- ^ abMitchell, Mike (October 6, 2015). 'NBA LIVE 16 REVIEW'. IGN. Retrieved September 24, 2016.
- ^'NBA Live 16'. Metacritic. Retrieved 2018-02-28.
- ^Roling, Chris. 'NBA Live 16 Review: Gameplay Videos, Features and Impressions'. Bleacher Report. Retrieved 2019-07-23.
- ^'NBA Live 16 review'. EGMNOW.com. Retrieved 2019-07-23.
External links[edit]
- NBA Live 16 at MobyGames
Some may feel that the single-player experience is all but dead in the sports video game genre, and if you’re being honest with yourself, there is actually a decent argument to support that narrative. For myself though, I feel like the single-player landscape is not vanishing, but merely evolving with the times. Proof of that can be found in the popularity of the of the Be A Pro, MyPlayer and Road to the Show modes that allow the user to create a player, and play only as that individual through all of his or her career.
EA’s NBA Live franchise offers just such a mode, and while not nearly as robust and fun as some of the other offerings out there, it still provides some interesting moments. With that in mind, I wanted to take a look at areas Rising Star gets right and wrong
The Good
As with any player-centric mode, the focus should always be about the player -- obviously, right? Well Rising Star does an admirable job of doing just that, not only does the game mode focus in on you as a talented young prospect out of college, but it also takes you through the Adidas Rookie Showcase, NBA Draft and follows you throughout your career. Unlike the hyped, story-driven career offering from NBA 2K, Rising Star simply lets you play each game as your created player, and has a primary focus on developing your player into an elite NBA player. Some may like this linear approach, some may hate it, but the fact remains that career mode in NBA Live 16 is all about development and on-court action.
Another area where NBA Live succeeds is its simplicity in how your player earns XP or developmental points to grow in skill as a player. Snag a rebound, earn XP. Hit a shot, earn XP. Tightly defend your opponent and stop them from scoring, earn XP. On the flip side, if you want to pursue objectives outside of your skill set, and are unsuccessful in doing so, points are deducted from your in-game point chart. The game penalizes and rewards you correctly, and does so in a very simple manner that is easy to understand.
Nba Live 16 Review
The Bad
While I somewhat praise the simplistic approach that EA has taken with its Rising Star mode, it may sadly be a bit too easy, even on a higher difficulty level. Most career modes utilize a grind-it-out approach to gaining skill points to upgrade your player, and although EA follows the same path, it can be extremely simple to garner points and end up with a 100 point perfect game. The game allows you to basically take over and have control over literally everything that takes place on the court. Your AI teammates are basically Stepford teammates as they act incredibly submissive and docile.
While the idea of this type of freedom seems exciting and fun at first, you have to be incredibly patient to not partake in becoming the puppet master of the NBA court -- which is not as easy as one would think. I would have liked to see a system in place similar to 2K's where your player has to gain a certain trust level from his teammates before he has full control of all the actions on the court.
The Ugly
Presentation is always important in a career mode, and while I’m not advocating for a story-driven mode, the presentation in Rising Star is weak at best. Sony’s MLB-based Road to the Show mode proves that a non-story driven career mode can work, and can still be a lot of fun at the same time. In Rising Star, you get basic pop-up windows that showcase your accomplishments, and standard stat and award boards that coincide along with them. Beyond that, there just is not much else there other than the commentary generically talking about you as players, and what you have accomplished. How hard is it to have individual practice routines that focus on your players, or maybe a free-throw session to help improve in that category? Apparently it’s pretty hard. On top of no individual sessions, there is no interaction at all with your coaching staff, GM, teammates or owner.
Honestly it just feels like presentation in the Rising Star mode was a simple afterthought, at least from the outside looking in. When one is trying to grind through an entire NBA career, there has to be more than just a few pop-up boxes and stat boards to keep one interested. I would love to see more time and development attention given to Rising Star mode, but my fear is that with the other in-game issues, we may not see that for at least a couple of years, if at all.
How are you enjoying Rising Star mode, and what would you change?
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Nba Live 16 Ps4
